Uvod u razvoj iOS aplikacija putem Swifta
ZAVRŠENO
Ukratko o kursu
Prijava na trening
Trening: Uvod u razvoj iOS aplikacija putem swifta
Lokacija: Mekline, Akademija likovnih umjetnosti
Datum: 22 jun (petak)
Vrijeme: od 10:00h do 17:00h
10:00 – 11:30 prva sesija
11:30 – 11:45 pauza
11:45 – 13:15 druga sesija
13:15 – 14:00 pauza za ručak
14:00 – 15:30 treća sesija
15:30 – 17:00 vježbanja, pitanja i odgovori
17:00 – zatvaranje
Savladajte SWIFT programski jezik I od prvog časa započnite rad na sopstvenim aplikacijama uz podršku mentora.
Nakon kursa bićete sposobni da samostalno razvijate aplikacije i postavite ih na App Store na korišćenje.
Napomena: Prvih 10 polaznika besplatnog treninga koji nemaju osobno Mac računalo, isti će dobiti na korištenje od Mekline d.o.o. za vrijeme trajanja treninga.
Najčešća pitanja
Koliko traju predavanja?
Koliko je trajanje časa, koliko časova dnevno, koliko dana?
Navedeni besplatni trening traje samo jedan dan, te obuhvata samo osnove.
Raspored po modulima?
Koliko modula sadrži kurs, kakav je raspored broja časova po modulima i kakav je sadržaj po modulima?
Kroz trening se prolaze samo osnove, te isti traje sveukupno jedan dan
Certifikacija?
Da li se po završetku obuke održava polaganje i da li se dobija zvanični sertifikat?
Za besplatan kurs koji će se održati nije predviđen certifikat.
Materijal za obuku?
Da li se obuka vrši po definisanom programu i da li postoji materijal za obuku?
Obuka prati knjigu: App Developmet With Swift u izdanju Apple-a, i to je osnovni materijal za obuku. Knjiga je dostupna kroz Apple iBooks. Pored toga, u velikoj mjeri se koristi zvanična Apple Swift/iOS dokumentacija, dostupna na web sajtu. Polaznici koji ovladaju upotrebom ove literature postaju spremni da koriste i sve ostale resurse dostupne na Internetu, a kojih ima veoma mnogo.
Ipak, treba naglasiti da je dokumentacija po kojoj se radi obuka napisana terminološki konzistentno i da svakom programeru treba da bude prvi izbor, prije svega jer gradivo obrađuje detaljno, metodološki ispravno i sljedljivo.
Cijena?
Kolika je cijena kursa?
Besplatno
Detaljnije informacije
Programiranje iOS applikacija u jeziku Swift uz korištenje Cocoa okruženja za programerske početnike
Cilj
Upon completion of the App Development with Swift course, students will: - Learn how to use Xcode Playgrounds to write Swift code - Learn common programming patterns used in Swift - Learn keywords and vocabulary used by the Swift language - Learn how to build native apps using the iOS SDK - Learn how to use Xcode and the Simulator - Learn how to use common navigation patterns and UI controls
Ciljana grupa polazinka
- Software Developers - Software Architects - Technology Consultants
Zahtjevano
Getting Started with iOS development videos: Learn about Apple’s advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple’s approach to security and distribution. Basic computer programming concepts: You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You’ll be expected to write code as part of the training.
Teme
- Learn about the origin of Swift and some of its basic syntax
- Learn how to define constants for values that don’t change and variables for values that do
- Learn the data types that are included in Swift and how they can help you write better code
- Learn how to use logical operators in Swift to check conditions and how to use control flow statements
- Learn how to create and store text using the String type
- You'll learn a variety of String methods that allow you to compare two strings, access specific characters within a string, and insert and remove values
- Learn how to declare functions with different parameters and return types
- Learn how to create structures in Swift
- Learn what makes classes different from structures and when to use classes instead of structures
- You'll also learn about inheritance, super-classes, and sub-classes
- Learn to use optionals to properly handle situations when data may or may not exist
- Learn about the various collection types available in Swift and how to choose the appropriate one for your program
- Learn how to create loops in Swift, control the conditions for looping, and specify when to stop
- Learn why some data can be expressed using only a broader type and how you can test for specific kinds of data before using it
- Learn to use guard statements to better manage control flow
- Learn to write nicely structured code that's easy to read. You'll do this by properly scoping your constants and variables
- Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements
- Learn what protocols are, when to use them, and how to write your own. Learn how to enable objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types
- Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments
- Learn how to define an extension, as well as how and why to use extensions
- Learn how to navigate through Interface Builder, add elements onto the canvas, and interact with those elements in code
- Use Interface Builder to create the beginnings of an app, adding labels and images
- Use Interface Builder to add buttons, switches, and sliders to a scene. Create actions and outlets, write some basic code, and learn how these tools work together
- Learn the fundamentals of Auto Layout for building precisely designed user interfaces
- Learn how to use segues to transition from one view controller to another, how to define relationships between view controllers, and how navigation controllers can help you manage scenes that display related or hierarchical content
- Learn how to use tab bar controllers to organize different kinds of information or different modes of operation
- Learn more about the view controller life cycle so you can understand the potential of this important class
- ie together the concepts you’ve learned so far to design simple workflows and familiar navigation hierarchies
- Learn more about the different life cycle states and the delegate hooks for executing logic as the app moves through each state
- Learn how to organize files, structures, and classes into a design pattern called Model-View-Controller
- Learn the basics of creating table views in an iOS app
- Learn how to customize your table views with custom cells, dynamically insert and remove cells, use static table views to present forms or other nonchanging lists, and allow the user to swipe to delete cells
- Learn how to persist data using NSCoding, a protocol for saving files to your app's Documents directory
- Learn how to incorporate a variety of system view controllers for displaying alerts, sharing content, sending messages, and accessing the camera and photo library on an iOS device
- Learn how to use a combination of static and dynamic table views. Also learn to use controls and views to build custom workflows that put an elegant face on any kind of business information
- Learn the basics of how web data is sent and received, how URLs work, and how to fetch data for use in your app
- Learn how to read and write basic JSON. Also learn how to convert JSON to and from Swift types and into your own custom model objects
- Learn about the concurrency system in iOS and how to make sure code that updates the user interface is executed in the right place
Članovi
Our course begins with the first step for generating great user experiences: understanding what people do, think, say, and feel. In this module, you’ll learn how to keep an open mind while learning.